Since I began my interaction and experience design curriculum six months ago I've come across a large number of frameworks, models and principles that provide guidance and insights to designers. These tools were developed by designers, psychologists, sociologists, and anthropologists who have long been exploring the ways in which people interact with products, with each other, with organizations, and with the world at large.
To help me keep track of all these useful tools I will start writing posts that provide a description of these individual frameworks, models or principles. I will also include source information and, when possible, list additional information sources. All of my posts related to this series will be tagged with ID FMP.
The frameworks, models and principles that I will cover span many different perspectives and domains. Some are user-focused while others center on design-related concerns; several provide general guidance for designers while others focus on considerations that are relevant to specific niches only. The common thread that holds these tools together is their applicability to the design of interactions and experiences.